Okay, Spiritual Attunement is a protection talent. Fine, we're over it.
Okay, we're keeping the recoil on Seal of the Martyr. We're coming to terms with that too.
Judgement of the Wise, as of the current PTR, is up to 25% base mana return. Woohoo!
Glyph of Seal of Blood, as of the current PTR, is changing to return 11% of the recoil damage seals/judgements cause as mana. Oka... wait, what?
Depending on how things pan out mana-wise before glyphs are applied, I might take this glyph as an offense to all things retributive. If, for example, ret will go bone-dry mana-wise in no time flat without both Consecration and Seal of Blood glyphs equipped, even with 25% JotW, ret mana regen is broken and the glyphs are a band-aid fix. Glyphs shouldn't be necessary for normal functionality, they should be conscientious choices that alter gameplay. If retribution can't remain somewhat mana neutral without those glyphs, the glyphs cease to be a choice and become a necessity.
That said, what a lot of posters are saying over at EJ and on the Maintankadin Off-specs board indicates that without using the new SoB glyph, ret is currently mana neutral, meaning it's possible to use all abilities and cooldowns and not go OOM (at least, not for a good long while - people are estimating that the current PTR build would lead to 11+ minutes to OOM in a 25 man).
That little rant out of the way, let's examine the contenders for your glyph slots in 3.1, shall we? In no particular order:
- Glyph of Judgement: +10% Judgement damage
- Glyph of Consecration: +2s Consecration damage/cooldown
- Glyph of Exorcism: +20% Exorcism damage
- Glyph of Seal of Blood: +11% recoil damage as mana
- Glyph of Avenging Wrath: -3s HoW cooldown while under AW
- Glyph of Crusader Strike: -70 mana on CS
- Glyph of Hammer of Wrath: free HoW
My napkin math on Glyph of CS and Glyph of HoW is still relevant, even though everything I said in that post regarding Glyph of SA and Glyph of SoB is now moot. However, the changes to the Exorcism ability and its related glyph throw off all glyph debates and send them spinning into a new realm. Exorcism is now a regular part of the ret rotation, as it is usable against all targets.
Assuming that with Glyph of Cons equipped ret is, or is close to, mana neutral, all the other mana reduction/refund glyphs become next to useless. There is no need to save mana if mana isn't an issue! (Note: the reason Glyph of Cons is picked instead of Glyph of SoB is because Glyph of Cons smooths out cooldown clashes, increases Cons damage by increasing Cons up-time, and saves mana by decreasing the mana/up-time ratio.) So, we can toss Glyph of SoB, Glyph of CS, and Glyph of HoW off to the side.
Glyph of Judgement stays in. +10% damage to a ret's biggest damage source? Yes please!
The last slot comes down to Glyph of AW and Glyph of Exo. Double the amount of HoW's for 20s during the Execute period, or a flat +20% damage to Exorcism, the new ability on the rotational block? Intuitively, Glyph of Exo sounds better. If you read thru the EJ Ret thread, the math seems to support that, especially with some of the talent changes that increase Exorcism damage further.
So, unless something drastic happens, it looks like my recommended glyph load-out will be:
- Glyph of Judgement
- Glyph of Consecration
- Glyph of Exorcism
Sound good to you? 'Cuz that sounds lovely to me.
EDIT: Note to self - BBCode doesn't work on blog posts.