According to MMO Champion, the latest PTR build (9684) will include some buffs to a few of my favorite engineering tinkers.
EngineeringI'm very happy that they're adding stat buffs to the fun and situationally useful engineering tinkers we all (read: engineers) know and love, but I have a question that is nagging at me. Why are the engineering tinkers less powerful than the enchanting equivalents for that slot?
- Nitro Boosts now Permanently attaches overpowered nitro boosts to a pair of
boots, increasing critical strike rating by 16 (up from 12) and allowing you to
greatly increase run speed for 2 sec.
- Flexweave Underlay now Permanently attaches a flexweave underlay to a cloak,
increasing Agility by 15 (up from 10) and allowing you to turn the cloak into a
parachute to fall slowly for 10 sec.
- Springy Arachnoweave now Permanently attaches a springy arachnoweave to a cloak, increasing spell power by 18 (up from 11) and allowing you to turn the
cloak into a parachute to fall slowly for 10 sec.
My original thought was simply "hey, the tinkers give a cooldown benefit, so it's okay that they're not as powerful stats-wise." But then I got thinking that engineers don't have a profession-based benefit otherwise.
Blacksmiths get extra sockets.
Jewelcrafters get prismatic gems.
Enchanters get ring enchants.
Scribes get more powerful shoulder enchants.
Engineers get highly situational cooldowns but they can't use enchanting enhancements.
Why do engineers have a "but" clause attached to their benefit?
I'm not seeing the problem that would arise if the Flexweave Underlay granted 22 agility and the parachute cloak mechanic. It's not like the engineer is getting much in the way of stat benefits from their profession, might as well keep his stats on par with everyone else and let him enjoy his cooldown!