Ghostcrawler wrote, in response to this forum thread entitled "Hybrids and thier dps 'tax'" (spelling not corrected):
"Why am I a hybrid if I am only there to do dps?"
Here are two situations:
1) Your guild is forming the raid. The raid leader has all the dps slots full. The mage isn't going to come. The shaman can say "Hey, if I respec to heal, can I come?"
2) Imagine a rogue and warrior compete for dps slots. Imagine the rogue beats the warrior and for purposes of this argument assume the warrior cannot possibly improve his skill or gear. If the player is really frustrated, he does have another option. He can give up his dps career and be a tank. Yeah he'll lose some good gear, but it won't take that long to get another set. He may already have some pieces.
Now flip that situation around. The warrior does better dps and nothing the rogue can do will top that. The rogue's option: reroll.
Because of situations like these, we don't think there would be many pure dps players unless they knew that it was theoretically possible for them to "win the meters." The risk of being useless would be too great.
If you are a warrior who promises never to tank, or a shaman who swears you will never ever heal, then I am sympathetic. However, to flip things around still risks the above problems, which we think are the greater of the two evils.
Again, the difference is so small that realistically, very few of your guilds will even notice it. If you have bad rogues and good warriors, the warriors will be on top of the meters. For nearly all of the people reading this thread, you have many things you can do that will improve your dps by 5% or more, such as get good gear, experiment with a better spec, or just learn to play better. If you are in the top one or two guilds on your server, then you probably will notice dps differences among the classes. However, you are probably not the ones at all worried about losing your raid spot.
Reading that post, I have a worry. I understand that "pure" classes need some incentive to stick with it otherwise they'll feel useless. However, the "hybrid" classes are usually only able to flip between two roles.
Priests can DPS or heal.
Shaman can DPS or heal.
Warriors can tank or DPS.
And so forth.
Paladins, however, can DPS, tank, or heal. In terms of the holy trinity of MMO's, paladins can do anything. Does this factor in to the DPS tuning of retribution? This is what I'm wondering. In light of the fact that paladins can do anything game-wise, is retribution tuned to do less damage than anyone else?
A penny for a developer's thoughts...
EDIT: And as uke pointed out in comments, I'm stupid - druids can do all 3, too. Sorry druids! I sometimes forget you crazy cats/trees/moonkins/owlkins can do it all. Question stands though - are ret/balance/feral DPS tuned to a lower standard because of both class's ability to tank and heal?