As always, Megan is always a step ahead of me. I wanna post about Wintergrasp, she throws a post up and pre-empts me. I wanna post about Strand of the Ancients, she's been there, done that. Well, you're hearing the ret P.O.V. on this BG anyway. Tough noogies.
Strand of the Ancients, henceforth referred to as SotA, is the newest battleground added in Wrath. The premise is basically a mini-Wintergrasp - there is a relic located behind several walls on top of a hill, and one faction must employ siege weaponry and explosives to blast their way off a beach, up the hill, and into the keep where the relic is located. The other faction must slow the attackers' advance up the hill by any means necessary - anti-personell guns, snares at choke-points, knockback effects, whatever. The Alliance starts as the attackers, and then the Horde gets a turn. Whoever captures the relic faster is declared the winner. 10 people per faction may participate.
As a ret paladin, there are several key things you should focus on in this BG. I'm going to assume you know the layout and basic strategy, and delve into a few specifics. First, when attacking:
- Get a siege vehicle. Melee can't do anything to the walls without Seaforium Charges or Saronite Bombs, and the key is to get up the hill as quickly as possible. The ranged classes can at least contribute by taking out the gunners on the walls - as melee, you want to get in the siege tank and lob fiery death at the wall and/or ram it 'til it crumbles.
- If you are cockblocked out of a tank, grab a Seaforium Charge and protect the siege. Is there a rogue trailing behind the siege, stabbity-stabbing away until it breaks? Show him the business end of your mace. Ensuring the siege tanks get to the walls in one piece is the best thing you can do for your team.
- Are you at the wall? Do you have your Seaforium? Good! Drop it and protect it, every little bit helps the wall crumble faster.
- As soon as one of the initial walls go down, mount up and bolt for the graveyard flag. Taking the graveyard will a) ensure a closer spawn point to the action, and b) allow for siege vehicles to be built closer to the front line.
On defense:
- Get on the guns. Lead your targets a little and blast things to holy hell before they get to the wall. Concentrate fire on the tanks, if they can't get the tanks to the wall there's a good chance the walls will not fall.
- If you can't get a gun, flail away at anything that comes into gun-range of the wall, siege tanks are the priority.
- Defend the graveyard flag as soon as the wall is breached. You can do this by standing on the flag and introducing your mace to the face of anyone who approaches, or by falling back to the second wall and manning a gun turret, exploding anyone who dares come near your precious flag.
And at all times, remember - the key is the relic, not the other players. You can rack up 100 kills, but if they manage to slip a siege tank past the yellow gate in under 4 minutes and bring down the keep wall, you're screwby-doobied. Stay on target!
All in all, I like SotA. I queue up anytime I need my frenzied siege fix and Wintergrasp won't be happening for a while. Plus, it isn't a total lag-fest like the zerg at the end of a Wintergrasp is!
Good luck, and Light be with you.