tag:blogger.com,1999:blog-3304405110845468577.post8767327019310122910..comments2023-10-11T08:24:00.580-04:00Comments on Eye for an Eye: A Ret Primer For Strand of the AnicentsShwitz44http://www.blogger.com/profile/12859042711928927792noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-3304405110845468577.post-41872652092569074052009-01-08T12:53:00.000-05:002009-01-08T12:53:00.000-05:00Another tip, this one for hunters: If you're beast...Another tip, this one for hunters: If you're beast master, you can't use half of your offense while riding shotgun because your pet despawns. Even though you're ranged, get out there and drop slowing traps and fire concussive shots. Mana drain their hybrids, and sic your pet on their rogues. Honestly though, all our skills are more appropriate for taking vehicles out than protecting them- while we can peel a mage away from a tank as well as anyone, nobody can beat the living snot out of a vehicle faster than us. With our enrage that prevents CC, our pet's ability to intercept charge, and our ability to dish out a fair amount of damage while running after a tank, we can really shine on defense :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-42826254341249056862009-01-08T11:31:00.000-05:002009-01-08T11:31:00.000-05:00best passenger is a frost mage... oh ya frost nova...best passenger is a frost mage... oh ya frost nova and snares? booya. but really a passenger makes a huge difference, and really every ranged dps wet dream is to sit protected by 100k of tank (literally no stealing agro.. yay) while you rain down your personal sytle of death (or just snares, thats all you need) on the other side. never understand how those seats are emptyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-78607663103623182642009-01-08T11:28:00.000-05:002009-01-08T11:28:00.000-05:00Having a ranged CC riding shotgun is invaluable. ...Having a ranged CC riding shotgun is invaluable. As a mage I love to sit up there and toss out sheeps. Hunters can use their scare beast on any druids that come their way. Shammies should hit hex any time it's up.<BR/>The object is not to kill the player, it's to keep them from killing you. Ten seconds as a sheep is a LONG time, and will put them out of melee range of something moving the same speed as themselves.ChiperSofthttps://www.blogger.com/profile/01184828797191187641noreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-40652839612126785862009-01-08T07:14:00.000-05:002009-01-08T07:14:00.000-05:00> And at all times, remember - the key is the r...> And at all times, remember - the key is the relic, not the other players.<BR/><BR/>As long as the rewards for actually winning a BG don't go up/the rewards for losing go down or are cut completely, the majority of players will still aim at doing the most HKs possibly in whatever BG.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-70823610161549400302009-01-07T19:45:00.000-05:002009-01-07T19:45:00.000-05:00I feel compelled to clarfiy, as the subject of oth...I feel compelled to clarfiy, as the subject of other classes riding shotgun has come up in the comments.<BR/><BR/>MELEE CLASSES - DO NOT RIDE SHOTGUN ON SotA SIEGE TANKS. Either drive them or run alongside them, protecting them on foot. Let the ranged/casters ride shotgun and do their ranged/cast-y thing from the relative safety of the siege tank. You can only melee stuff from the passenger seat if it decides to stand in front of the tank with its finger up its nose. Drive it, or GTFO, as they say.Shwitz44https://www.blogger.com/profile/12859042711928927792noreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-85867054679714353112009-01-07T19:30:00.000-05:002009-01-07T19:30:00.000-05:00Warlocks on tanks too rock... spam fear and Curse ...Warlocks on tanks too rock... spam fear and Curse of Weakness to protect tanks, Curse of Exhaustion for afflic locks. <BR/><BR/>Plus locks probably benefit more than anyone from the added protection of being on a demolisher.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-77958119357913236262009-01-07T18:23:00.000-05:002009-01-07T18:23:00.000-05:00Resto and Balance druids are great as riders. In ...Resto and Balance druids are great as riders. In addition to healing/DPSing, they can Root and Cyclone repeatedly players who are attacking their Devastator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-89914430373917361962009-01-07T16:37:00.000-05:002009-01-07T16:37:00.000-05:00My best games have always been when offense focuse...My best games have always been when offense focuses on one side of the map. When you have two tanks at one gate and two at the other, there's a good chance you'll lose them all. If you have three (or four!) at a single gate, you can plow through unstopped.<BR/><BR/>I've had many games where I jumped in a tank at the start of the round, and only hopped out to click on the relic. 2 minute wins are a great ego boost.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-83427999519622425042009-01-07T16:25:00.000-05:002009-01-07T16:25:00.000-05:00Just stumbled on your blog from WoW Insider. Grea...Just stumbled on your blog from WoW Insider. Great stuff!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-45501737408794791782009-01-07T16:13:00.000-05:002009-01-07T16:13:00.000-05:00Could not agree more with Tom. Nothing aggravates ...Could not agree more with Tom. Nothing aggravates me more than people capping the southern GY as the offense is making their push towards the relic. Anyway.... If you ARE a ranged class I would urge you to not be a driver of a tank, but rather simply hitch a ride. While the tank is moving, you are stationary and are therefor free to cast frostbolts/flash heals/or whatever with the added protection of knowing the attackers have to destroy the tank first to get to you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-34204558863440293942009-01-07T16:08:00.000-05:002009-01-07T16:08:00.000-05:00Similary, I've found an effective strategy is to n...Similary, I've found an effective strategy is to not take one of the lower two graveyards when pressing on the yellow gate, because it makes the enemy rezz far from the action.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3304405110845468577.post-32603824969707847712009-01-06T11:02:00.000-05:002009-01-06T11:02:00.000-05:00I'd like to mention that while you should take the...I'd like to mention that while you should take the bottom two GY's ASAP you should leave the top one closest to the yellow gate alone.<BR/><BR/>If you take the top GY most people will spawn there forcing a long run back to the seige workshop for more tanks AND the horde (having fallen back to the yellow gate anyway) will be camping the res area bogging you down from running back to the tanks.Tomhttps://www.blogger.com/profile/13742493941804574343noreply@blogger.com